Hi, my name is

Yassine Mankai.

I am a passionate 3D Engineer

I am interested in both the algorithmic and creative aspects of computer graphics.

About Me

I am a software engineer with a passion for the 3D world. I have a background in computer science and mathematics, and I have a keen interest in the intersection of technology and the entertainment business (games and movies).

I am detail-oriented, pragmatic and eager to learn.

I am currently looking for a R&D oriented opportunity as a computer graphics engineer.

Here are a few technologies I've been working with recently:
  • C++
  • OpenGL & GLSL
  • Unity3D & C
  • Git
  • Blender & Python

Experience

3D engineer (intern) - Des Vents Clairs
Mar 2022 - present

I am currently working on a project that will introduce a way to exchange parametric shapes between multiple DCCs.

OpenMfx is a plug-in standard for 3D mesh processing effects.

Role:

  • Participate in the development of the API.
  • Expand the bank of procedural geometric effects available with OpenMfx.
  • Contribute to the integration of OpenMfx effects in Blender and Unity.

Education

2019 - 2022
Master (M2): Computer Graphics
Institut Polytechnique de Paris

Courses

  • Digital representation and analysis of shapes: fundamental concepts for creating and analyzing shapes on the computer (smooth curves, meshes, implicit function, …)

  • Computer Animation: practical implementation of animation techniques (procedural motion, interactive shape deformations, skeletal and skinning character animation, physics-based simulation, …)

  • Image Synthesis: rendering equation, standard illumination, shading, reflectance models, rendering algorithms (rasterization, ray tracing), hierarchical spatial data structures

  • Computational Geometry: convex envelopes, Delaunay triangulation, point cloud reconstruction

2019 - 2022
Engineering Degree
Telecom Paris
GPA: 3.99 out of 4.0

Telecom Paris is a highly selective school and has one of France’s top five graduate engineering programs. It is considered the leading French school in Information and Communication Technology.

-1st year: Computer Science Basics, Applied Mathematics

-2nd year: Double Major in “Computer Graphic & Interactive Systems” and “Image Processing”

-3rd year: IGD Master (IPP)

2017 - 2019
CPGE, MPSI/MP*
Institut préparatoire aux études scientifiques et techniques (IPEST)

Intensive two-year program (math & physics) preparing for the competitive entrance examinations to the French ‘Grandes Écoles’

admitted to:

  • Concours Centrale-Supélec

  • Concours commun Mines-Ponts

Projects

It’s all particles
It’s all particles
Context: X-INF585: Computer Animation Introduction: This project aims at implementing different …
Gabor Noise Evaluation on a Ray Tracer
Gabor Noise Evaluation on a Ray Tracer
This project contains a basic CPU-based Ray Tracer along side an implmentation of a scientific …
Within Hands' Reach
Within Hands' Reach
Context: IGD900: Guided Research Project Setup: Oculus Quest + Unity + Oculus Integration + Leap …
Procedural Generation for game development
Procedural Generation for game development
Context This is a series of unity implementations of procedural generation methods based on the …
A VR game: MazeVR
A VR game: MazeVR
Context: HCI-902a: Fundamentals of XR Introduction: This project has two main objectives: …
Video Effects On GPU
Video Effects On GPU
Context: PAF: Projet d’Application Final Introduction: The context of this project was to …

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