Yassine Mankai.
I am a passionate 3D Engineer
I am interested in both the algorithmic and creative aspects of computer graphics.
I am interested in both the algorithmic and creative aspects of computer graphics.
I am a software engineer with a passion for the 3D world. I have a background in computer science and mathematics, and I have a keen interest in the intersection of technology and the entertainment business (games and movies).
I am detail-oriented, pragmatic and eager to learn.
I am currently looking for a R&D oriented opportunity as a computer graphics engineer.
Here are a few technologies I've been working with recently:I am currently working on a project that will introduce a way to exchange parametric shapes between multiple DCCs.
OpenMfx is a plug-in standard for 3D mesh processing effects.
Role:
Courses
Digital representation and analysis of shapes: fundamental concepts for creating and analyzing shapes on the computer (smooth curves, meshes, implicit function, …)
Computer Animation: practical implementation of animation techniques (procedural motion, interactive shape deformations, skeletal and skinning character animation, physics-based simulation, …)
Image Synthesis: rendering equation, standard illumination, shading, reflectance models, rendering algorithms (rasterization, ray tracing), hierarchical spatial data structures
Computational Geometry: convex envelopes, Delaunay triangulation, point cloud reconstruction
Telecom Paris is a highly selective school and has one of France’s top five graduate engineering programs. It is considered the leading French school in Information and Communication Technology.
-1st year: Computer Science Basics, Applied Mathematics
-2nd year: Double Major in “Computer Graphic & Interactive Systems” and “Image Processing”
-3rd year: IGD Master (IPP)
Intensive two-year program (math & physics) preparing for the competitive entrance examinations to the French ‘Grandes Écoles’
admitted to:
Concours Centrale-Supélec
Concours commun Mines-Ponts